“ As a person who is playing in a really ambitious 10 males raiding guild we've got problems to convey all
the buffs out there to our raid. However then a healer in Heroic Firelands gear now has nearly double the stats of
a healer contemporary out of Uldum questing, and the mana price of that healer's spells
is unchanged, usually leading to a big mana surplus.
For example, Shield Slam may generate rage as a substitute of costing it, and
Shield Block might value a considerable amount of Rage, however don't have any
cooldown. If they start to grow exponentially once more, you must 'squish' again, which
might disrupt things even additional in the future.
With eleven classes and parties, (some) raids and PvP teams a lot smaller than that,
we won't make each class necessary and we do not assume it's cheap to have eleven (or even 34 for those who embrace specs) spells,
buffs and mechanics which can be distinctive however utterly equal. ”