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Which means of the offensive stats for an arms warrior -- energy, critical strike rating,
hit rating, experience rating and mastery -- two have reasonably low and predictable caps that will not reward you past a certain level.
So now we have a state of affairs the place, whereas the experience softcap (or experience
goal, in case you hate it when folks call one thing a "cap" when it truly is not,
and I do know some of you do) won't be that much more onerous for
fury than for arms, the hit cap completely will
be pretty punishing to achieve. Every week, WoW Insider brings you The Care and Feeding of Warriors,
the column devoted to arms, fury and safety warriors.
Check out more strategies and suggestions for warriors of
all specs in Matthew Rossi's weekly class column, The Care and Feeding of Warriors.
A fury warrior now wants about 27 p.c hit (over 700 hit score at
stage 80 and considerably more at 85) to hit a raid boss.