Segnala il commento come inappropriato

The game crashed a number of times all through my 30 or
so hours of sport-time. Co-op, which is when the sport is most gratifying, apparently comes with the
added threat of reverting some of your side missions.
This is where's the place the begrudging acknowledgement comes in, because the laziness doesn't warrant it: Riptide continues to
be, as its basest of levels, pleasing. If the purpose
is to make me really feel like I'm selecting up where Lifeless
Island left off, then Riptide succeeds. Again, that is nothing new
to Useless Island players. I may go on, however I would be
in hazard of being hypocritical by merely rehashing our Lifeless Island assessment.

Like the remainder of Dead Island, Banoi was repetitive, however its
picturesque, decadence-turned-catastrophe motif tied into the story and style.
A showy, standout advertising marketing campaign belied a well-known zombie recreation, its roots in Lifeless Rising and weapon-heavy
looters like Borderlands obvious. This review is based on a Xbox 360 copy of Useless Island Riptide,
offered by Deep Silver.